Entered Same State

Forums 💬 NodeCanvas ⚙️ Support Entered Same State

  • This topic has 0 replies, 2 voices, and was last updated 11 years ago by Gavalakis.
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  • #19795
    atmuc
    Participant

      I get following info message. what can cause this?

      Entered Same State
      UnityEngine.Debug:Log(Object)
      NodeCanvas.FSM.FSMContainer:EnterState(FSMNodeBase) (at Assets/NodeCanvas/Scripts/Systems/FSM/FSMContainer.cs:71)
      NodeCanvas.FSM.FSMAnyStateLink:OnUpdate() (at Assets/NodeCanvas/Scripts/Systems/FSM/FSMAnyStateLink.cs:44)
      NodeCanvas.FSM.FSMContainer:OnGraphUpdate() (at Assets/NodeCanvas/Scripts/Systems/FSM/FSMContainer.cs:46)
      NodeCanvas.MonoManager:Update() (at Assets/NodeCanvas/Scripts/Core/Other/MonoManager.cs:59)

      #19796
      Gavalakis
      Keymaster

        Hello atmuc,

        This is a simple info I used when debuging the feature of Pausing & Rresuming FSMs, but I realized I forgot that in there just a bit after I submited. 🙂

        It is totaly harmless and you can comment it out if it gets in your way.
        It won’t be there in the next version.

        Thanks for posting 🙂

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