[Error] Resolve on invalid GC handle spam

Forums 💬 NodeCanvas ⚙️ Support [Error] Resolve on invalid GC handle spam

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  • #15544
    wrymn
    Participant

      This happens immediately when entering the play mode and selecting one of the graph owners running in a scene hierarchy and opening the Canvas editor window (or having it open beforehand).

       

      Steps to reproduce:

      – enter play mode

      – open Canvas editor window

      – select of of the Behavior Tree Owners from scene hierarchy, or any Behavior Tree from the Project window.

       

      Unity version: 2022.1.16

      CanvasNode version: 3.2.5

      Platform: running MacOS on latest Monterey

      #15549
      sam
      Participant

        I’m also getting this error, same Unity and NodeCanvas version as OP, I’m on Windows 10 though.

        #15548
        rdt42
        Participant

          I’m also getting this error, but I’m on Unity 2021.3.9f1, and NodeCanvas version 3.2.1, on Windows 10

          #15547
          Gavalakis
          Keymaster

            Hello,

            It seems like a Unity bug introduced in Unity latest versions regarding GUILayout.Window. Simply calling GUILayout.Window (on a fresh project and a new editor file), makes that error to show up and is thus irrelevant to NodeCanvas or any change made to it. I will report the issue to Unity and hopefully they will fix this since it is related to the fairly common GUILayout.Window method.

            #15546
            wrymn
            Participant

              Okay, thank you, hopefully they will fix it.

              #15545
              notmateo
              Participant

                [quote quote=16445]Hello, It seems like a Unity bug introduced in Unity latest versions regarding GUILayout.Window. Simply calling GUILayout.Window (on a fresh project and a new editor file), makes that error to show up and is thus irrelevant to NodeCanvas or any change made to it. I will report the issue to Unity and hopefully they will fix this since it is related to the fairly common GUILayout.Window method. [/quote]

                Will you be able to keep us posted with the status of the bug report from Unity and let us know what they say/do about it?

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