EXE_BAD_ACCESS error

Forums 💬 NodeCanvas 🗨️ General Discussion EXE_BAD_ACCESS error

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  • #14205
    zensi
    Participant

      Hi, when I try to run my game natively on my iPhone with Xcode in the background I get an EXE_BAD_ACCESS error (see screenshot). I do not get this error when I run the game in Unity, which makes this very difficult to debug. When I look to the left panel of Xcode, it seems the error is caused by invoking a NodeCanvas_Framework_Task. Any idea what is causing this?

      #14210
      Gavalakis
      Keymaster

        Hello,

        There is currently a known issue of such error when xcode is attached and something I am looking after to fix. Does the game works as expected without xcode attached?

        Please let me know.

        #14209
        zensi
        Participant

          It works fine without Xcode, but after 10-15 minutes of gameplay, it will crash randomly which never happens while in Unity.

          #14208
          Gavalakis
          Keymaster

            Hello again,
            Just to make sure, have you build the AOTClasses.cs and link.xml files as explained here?

            Thanks.

            #14207
            zensi
            Participant

              Yes I have both the AOTClasses.cs and link.xml generated in the project.

              #14206
              Gavalakis
              Keymaster

                Hmm. Are you certain the crashes are due to NodeCanvas?

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