I’d like there to be a single place (possibly on MonoManager?) where I can see every graph that’s running and what GameObject it’s running on. Currently its only possible if you’re willing to fiddle around with using a type filter in the Hierarchy, which is a huge pain.
I just went ahead and made such a utility window and it will be part of the next version. 🙂
I’ve attached it for you here to check it out (unitypackage).
To open this up, please open the Commands.cs file and add this code in there somewhere:
Some minor feedback: it’d be convenient to be able to directly open the graph by double-clicking on an entry or a button on the side or whatever. It’d also be nice to have foldouts for when you have multiple graphs on the same GameObject, but the current approach is no big deal since a search field is present.
Thanks again. This will help me keep track of what’s going on in the scene in regards to graph activity.
Thanks! I am glad you like it 🙂
I’ve just added double click to open the graph for the version send probably tomorrow. I will also take a look at foldouts, or some other kind of possible grouping! If you have any other suggestions to improve this utility (or any other for that matter), just let me know.