FlowCanvas – How to use it with custom plugins?

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  • #12044
    dryrel
    Participant

      Hi!

      FlowCanvas beginner here. After a day of UVS usage, I wanted to take a look to FlowCanvas. It was okay until I needed to use it within a custom plugin called AnyPortrait. This plugin nodes automatically accessible on UVS without needed to adding Type Editor required.

      I don’t know if FlowCanvas have TypeEditor-like menu so that’s why I open this topic.

      Thank you in advance!

      #12047
      spayke
      Participant

        Hi, it’s simple

        1) go to “Prefered types” (screen1)

        2) press “Add new type” > “Whole Namespaces”(screen2) > find “AnyPortrait” there and click on it. (alternatively you can add individual classes of “AnyPortrait”, only ones you need, by typing in searchbar.)

        3) after adding new type in “Prefered types” ALWAYS save preset(if you want to see it next launch). Every new Unity launch load this preset

        That’s it.

        Also keep in mind before building you might need to “generate AOTclasses”, here is docs about it: https://flowcanvas.paradoxnotion.com/documentation/?section=working-with-aot-platforms

        #12046
        dryrel
        Participant

          Thank you!

          #12045
          dryrel
          Participant

            [quote quote=3406]Hi, it’s simple 1) go to “Prefered types” (screen1) 2) press “Add new type” > “Whole Namespaces”(screen2) > find “AnyPortrait” there and click on it. (alternatively you can add individual classes of “AnyPortrait”, only ones you need, by typing in searchbar.) 3) after adding new type in “Prefered types” ALWAYS save preset(if you want to see it next launch). Every new Unity launch load this preset That’s it. Also keep in mind before building you might need to “generate AOTclasses”, here is docs about it: https://flowcanvas.paradoxnotion.com/documentation/?section=working-with-aot-platforms [/quote]

            Thank you! Exactly what I’m looking for.

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