Get object in custom script

Forums 💬 Slate Sequencer ⚙️ Support Get object in custom script

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  • #20248
    tsorapa
    Participant

      Hi!

       

      Because custom scripts are not from monobehaviours I cannot use Start() to get GameObjects.

      Is there an other way ?

       

      Thanks.

       

      Regards.

      #20252
      Gavalakis
      Keymaster

        Hello there,

        You can override and use the OnInitialize method in your custom ActionClip.

        Notice that you need to return true or false (usually true). True if the initialization was successful, or false if it was not.
        OnInitialize is called when the cutscene is initialized

        Another way would of course be to do things you want to do in the OnEnter override, which is called every time the ActionClip is entered.

        Let me know if that works for you.

        #20251
        tsorapa
        Participant

          Hi,

           

          Thanks very much it is working.

          I used the code this way : protected override bool  OnInitialize()

          I think OnInitialize is missing in the documentation.

          Yes I could use OnEnter but is it not better to get path at the begining to call it further ?

           

          Regards.

          #20250
          Gavalakis
          Keymaster

            Hello again,

            Indeed. I have now just added this in the documentation page.
            Yes, it would be better to use OnInitilize if you only want to do something once when the cutscene initializes. OnEnter would be more adequete if you want to do that every time the clip is entered of course. So it depends on the use case 🙂

            Thanks!

            #20249
            tsorapa
            Participant

              Hi,

              Thanks for your help.

              Regards.

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