Getting NullRefs when opening dialogue tree editor

Forums 💬 NodeCanvas ⚙️ Support Getting NullRefs when opening dialogue tree editor

  • This topic has 0 replies, 2 voices, and was last updated 7 years ago by Gavalakis.
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  • #17362
    keenanwoodall
    Participant

      I just created a brand new project, Unity 2018.1.2f1. When I try and edit a dialogue tree, the window opens but is empty and a nullref gets logged constantly to the console. It’s trying to get the “canvasBG” custom style. I checked, and it appears to be there so I’m not sure what the issue is. Example

      #17363
      Gavalakis
      Keymaster

        Hello,

        Is this error once after you’ve just imported the package?
        If so, have you tried to please restart Unity?

        Let me know.
        Thank you.

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