Forums › 💬 NodeCanvas › ⚙️ Support › Graph Clone issue
Unity 2017.3 NodeCanvas 2.7.0
Clone object shared the same FSM.
StartBehaviour should clone a new graph, but not work
sorry about this, just misunderstanding the some input function
Hey there,
The ‘FSMOwner.StartBehaviour’ does instantiate the provided FSM asset before “starting” it. Can you please provide a bit more information on the issue you are facing, considering you are still facing that issue? 🙂
Thank you.