Forums › 💬 FlowCanvas › 🤩 Custom Nodes and Macros › Graph snippets: Raycasting
Posted to Unity forums by Gavalakis 🙂
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Where did you get Target value from? trying to make such a simple check grounded for movement, it shouldn’t be so hard.
Hey,
The “Target” node shown there, is simply a constant Transform variable. You can create such a variable node, simply by drag & dropping a transform (or gameobject) from the scene hierarchy into the canvas 🙂