Graph snippets: Raycasting

Forums › 💬 FlowCanvas › 🤩 Custom Nodes and Macros › Graph snippets: Raycasting

  • This topic has 0 replies, 3 voices, and was last updated 10 years ago by aphixe.
Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #11892
    rixter757
    Participant

      Posted to Unity forums by Gavalakis 🙂

      [attachment file=”586″]

      #11894
      aphixe
      Participant

        Where did you get Target value from? trying to make such a simple check grounded for movement, it shouldn’t be so hard.

        #11893
        Gavalakis
        Keymaster

          Hey,

          The “Target” node shown there, is simply a constant Transform variable. You can create such a variable node, simply by drag & dropping a transform (or gameobject) from the scene hierarchy into the canvas 🙂

        Viewing 3 posts - 1 through 3 (of 3 total)
        • You must be logged in to reply to this topic.