Head look camera

Forums 💬 Slate Sequencer ⚙️ Support Head look camera

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #21437
    stephanep76
    Participant

      Hello everybody,

      i need to have at some moments of my cutscenes the slate render camera in animated character head relative mode (so that it seems to be looked by the character). What is the best way to achieve that ?

      Thanks by advance for your help

      Stephane

      #21440
      Gavalakis
      Keymaster

        Hello Stephane,

        Probably the best way to achieve that, would be to create a Camera Shot and make it child to the head of your character, then simply cut to that camera in the Camera Track.

        Let me know if that works for you.
        Thanks.

        #21439
        stephanep76
        Participant

          Hello Gavalakis,

          Thanks for your answer, it works perfectly !

          The first idea I had was to set the character’s head as parent of the Render Camera at the moment i needed on the camera track and reset it when not needed anymore (it also works), but your proposal is better in my opinion. The thing i didn’t know was the the cameras shots gameobjects had no need to be under the [Camera shots] game object.

          Thanks again

          You’ve made the better cutscene tool for unity !

          Stephane

          #21438
          Gavalakis
          Keymaster

            You are very welcome and thank you! I am glad you like Slate! 🙂

          Viewing 4 posts - 1 through 4 (of 4 total)
          • You must be logged in to reply to this topic.