How to edit a prefab containig a behaviour tree?

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  • #15866
    paxmx
    Participant

      Hi, I’m exploring nodecanvas and have a question. After making a gameObject a prefab, how can I edit it’s behaviour tree?

      If I double click on said prefab I get the following:

      Due to last deserialization attempt failure, this graph is protected from changes. Any change you make is not saved until the graph has deserialized successfully.

      Please try restarting Unity to attempt deserialization again.

      If you think this is a bug, please contact support.

       

      Regards.

      #15867
      Gavalakis
      Keymaster

        Hello there,

        There was a bug in the previous version which is now fixed. Please re-download NodeCanvas from the Asset Store.
        Thank you!

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