How to import fbx camera animation

Forums 💬 Slate Sequencer ⚙️ Support How to import fbx camera animation

  • This topic has 0 replies, 2 voices, and was last updated 9 years ago by Gavalakis.
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  • #21478
    eric
    Participant

      about camera track.
      How to import fbx camera animations to drive camera track?

      #21482
      Gavalakis
      Keymaster

        Hey,

        The Camera Shot clip added in Camera Track, has an option named “Animation Mode”. If you set this to “External” then you will be able to assign an Animation Clip to drive the shot’s animation. Is this what you are asking, or do you require something different?

        Let me know.

        #21481
        eric
        Participant

          Ok, that’s what I wanted.
          How to make this extenal clip in maya or motionbuilder? same name with the unity camera?

          I’v try the same name method and can’t drive the unity camera. the extenal clip is red.

          #21480
          Gavalakis
          Keymaster

            Hey,

            Yes Same name as the Camera Shot used will work. Where do you mean that the clip is red though?
            If you want to work with camera animations created in external application though like Maya and especially if you are going to have a lot of them, let me suggest you 2 alternative and better ways to handle this:

            1. Alembic Method
            – Create and export your cameras to alembic file.
            – Create an Alembic Track and import the .abc file to be used by the track.
            – Then simply use the Camera Track to cut from one camera to the other.

            2. FBX Method
            – Create and export your cameras to an FBX file.
            – Add the fbx in the scene and select the cameras of that fbx and add to all of them the ShotCamera component.
            [attachment file=”CameraRig.png”]

            [attachment file=”CameraRig2.png”]

            – Add the Camera Rig gameobject in Slate timeline and add an Animator Track, then for the Base Clip of the track select your AnimationClip file that was imported by unity and your FBX.
            [attachment file=”CameraRig3.png”]

            [attachment file=”CameraRig4.png”]

            – Use the Camera Track as normal to cut between the different cameras.

            Let me know if this helps you and if you have any better workflow to suggest, by all means I am open to suggestions!
            Thanks.

            #21479
            eric
            Participant

              Thank you!!
              I should go back and try them.

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