If you do not press apply, the data always returns to prefab's data

Forums 💬 Slate Sequencer ⚙️ Support If you do not press apply, the data always returns to prefab's data

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  • #20885
    jakin
    Participant

      If cutscene have prefab and you do not press apply, no matter what you do editing,
      the data always returns to prefab’s data when press Unity Play button to into Play Mode

      I find “cutscene.GetComponentsInChildren(typeof(IDirectable))” always return null,
      so EditorUtility.SetDirty(o) not working

      change to “cutscene.GetComponentsInChildren(typeof(IDirectable), true)” it is working…

      #20886
      Gavalakis
      Keymaster

        Thank you for the fix 🙂

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