Importing NC into existing Unity 2018.3 project

Forums 💬 NodeCanvas ⚙️ Support Importing NC into existing Unity 2018.3 project

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  • #16998
    centaurianmudpig
    Participant

      Hello,

      I am importing NC for the first time into an existing project. I get the below errors. I am using 2018.3.0b.10 and using the latest version of NC from asset store.

      Assets/ParadoxNotion/CanvasCore/Common/Design/PartialEditor/TypePrefs.cs(19,30): error CS0066: ParadoxNotion.Design.TypePrefs.onPreferredTypesChanged’: event must be of a delegate type

      Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/MonoManager.cs(12,29): error CS0066: ParadoxNotion.Services.MonoManager.onUpdate’: event must be of a delegate type

      Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/MonoManager.cs(13,29): error CS0066: ParadoxNotion.Services.MonoManager.onLateUpdate’: event must be of a delegate type

      Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/MonoManager.cs(14,29): error CS0066: ParadoxNotion.Services.MonoManager.onFixedUpdate’: event must be of a delegate type

      Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/MonoManager.cs(15,29): error CS0066: ParadoxNotion.Services.MonoManager.onGUI’: event must be of a delegate type

      Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/MonoManager.cs(16,29): error CS0066: ParadoxNotion.Services.MonoManager.onApplicationQuit’: event must be of a delegate type

      #17000
      Gavalakis
      Keymaster

        Hello,

        It seems like that there is another asset (or your own code?) in the project, that has a class named “Action” which is though not put within a namespace and as such it creates a conflict with the “System.Action” type.
        Can you please confirm that this is indeed the case and/or that importing NodeCanvas on a new project works correctly?

        Thank you.

        #16999
        centaurianmudpig
        Participant

          That was it. Thank you.

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