Is there a possibility to design at runtime?

Forums 💬 NodeCanvas ⚙️ Support Is there a possibility to design at runtime?

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  • #15668
    wzxinchen
    Participant

      If I conduct secondary development based on your source code and use your UI framework, assuming that I do not use your application framework, that is, behavior trees, is it possible to change this UI framework to be used at runtime?

       

      I need a set of runtime-based node-based UI library and have not found a good solution.

      #15672
      wzxinchen
      Participant

        Further, if I want this UI framework to run on WebGL, but I don’t use your application layer framework, is it feasible?

        I don’t dare to buy it until it’s determined, it’s not cheap after all

        #15671
        wzxinchen
        Participant

          If you answered yes to both of these questions (ignoring the difficulty, I guess it won’t be easy), then I’ll give it a try.

          #15670
          Gavalakis
          Keymaster

            Hello there,

            The UI used in NodeCanvas, makes use of the UnityEditor namespace and types, which are only available within the UnityEditor and not in runtime. Is that what you mean?

            Thank you.

            #15669
            wzxinchen
            Participant

              I plan to make a programming game, and I need to support users in visual programming in the game. Of course, you can directly support this. The second is that you provide an interactive UI library, and I implement the code compilation and other work behind it.

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