A nested BT as the state uses the FMS.
At that time, after the state move, nested BT will be updated only once.
It shows a sample image below. (“NCExampleScenes_U5” in “Yet Another Rotating Cube” is what was changed to BT.)
When the mouse is pressed, “isRotateRight” becomes True, but FMS of state I have changed to RotateRightBT, just before the, once RotateLeftBT is called, debug log is displayed “Please do not come here . “.
Is this would bug? Or, if there is an error in my procedure?
Hello,
I have recreated your test using the condition “Input/Check Button” and it works as expected.
Can you please send me the project so that I can take a better look?
Also, depending on what you are after, I think this could be done much easier :),
but I am not exactly sure what you are after here. Let me know if you want.