Load level on iOS?

Forums 💬 FlowCanvas ⚙️ Support Load level on iOS?

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  • #22582
    kong
    Participant

      hello! “Application load level” is not working on iOS??

      Could you let me know how to load other scenses on iOS..

      Thank you~

      #22587
      Gavalakis
      Keymaster

        Hello,

        Do you get any errors at all? Do other things work?
        Have you build the AOTClasses.cs file as explained in the ReadMe.txt included in the package?

        Please provide a bit more information 🙂
        Thank you.

        #22586
        kong
        Participant

          Hello,

          I made a simple test Scene. just buttons and flow script.
          Please check out attachment.

          Thank you.^^

          ps. Other project case.
          first time build, It did not work flow script on iPhone. So I just built again with the same build setting.

          Second time build, It worked include other things . but loadLevel button did not work.

          #22585
          Gavalakis
          Keymaster

            Hello,

            Thanks. I will take a look a this tomorrow.
            As states in my previous post, please make sure to to build the AOTClasses.cs file through the “Preferred Types Editor” window, as explained in the included ReadMe.txt file of the FlowCanvas package.

            Thanks.

            #22584
            kong
            Participant

              Hello,

              Yes, I generated AOTclasses.cs and link.xml button and saved into ParadoxNotion > FlowCanvas folder.
              then rebuilt again. Did I miss something?

              Thank you for your kind. ^^

              #22583
              Gavalakis
              Keymaster

                Hello,

                First of all, please do not include paid assets in publicly posted packages. I had to delete the package attachment for that.

                So, Application.LoadLevel is obsolete (no longer supported by Unity). What you need to use instead is SceneManager.LoadScene.
                To make the SceneManager class appear in FlowCanvas, please open up Preferred Types Editor window and at the top, do a search for “SceneManager” then add the type in the list using the “+” button that will appear on the left.
                Having done this, you will then be able to see and use SceneManager.LoadScene method in the FlowCanvas “Reflected” category menu.

                Let me know if this works for you, or if you need more help in that matter.
                Thanks.

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