Macro References broken upon latest update

Forums 💬 FlowCanvas ⚙️ Support Macro References broken upon latest update

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  • #12493
    kz
    Participant

      Just updated to 3.1.0 – Unity 2019.4.4f1

       

      My prefabs holding macro’s in them are now broken with weird references and flow console has tons of errors

       

      Whats the easy fix?

       

      Sample of the console error upon trying to remove and re-import:

       

      (Validation Error): Output Port with ID ‘8b71e991-33d6-48ab-91de-01068314cdaf’ is missing on node No Macro
      UnityEngine.Logger:Log(LogType, String, Object, Object)
      ParadoxNotion.Services.Logger:ForwardToUnity(LogType, Object, String, Object) (at Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/Logger.cs:116)
      ParadoxNotion.Services.Logger:Internal_Log(LogType, Object, String, Object) (at Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/Logger.cs:108)
      ParadoxNotion.Services.Logger:LogError(Object, String, Object) (at Assets/ParadoxNotion/CanvasCore/Common/Runtime/Services/Logger.cs:61)
      FlowCanvas.BinderConnection:GatherAndValidateSourcePort() (at Assets/ParadoxNotion/FlowCanvas/Modules/FlowGraphs/BinderConnection.cs:189)
      FlowCanvas.FlowNode:ValidateConnections() (at Assets/ParadoxNotion/FlowCanvas/Modules/FlowGraphs/FlowNode.cs:245)
      FlowCanvas.FlowNode:GatherPorts() (at Assets/ParadoxNotion/FlowCanvas/Modules/FlowGraphs/FlowNode.cs:225)
      FlowCanvas.FlowNode:OnNodeInspectorGUI() (at Assets/ParadoxNotion/FlowCanvas/Modules/FlowGraphs/FlowNode.cs:1206)
      NodeCanvas.Framework.Node:ShowNodeInspectorGUI(Node) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/PartialEditor/Editor.Node.cs:781)
      NodeCanvas.Editor.GraphEditor:ShowInspectorGUIPanel(Graph, Vector2) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/Editor/Windows/GraphEditor.Panels.cs:153)
      NodeCanvas.Editor.GraphEditor:ShowPanels(Graph, Vector2) (at Assets/ParadoxNotion/CanvasCore/Framework/Design/Editor/Windows/GraphEditor.Panels.cs:56)
      NodeCanvas.Editor.GraphEditor:OnGUI() (at Assets/ParadoxNotion/CanvasCore/Framework/Design/Editor/Windows/GraphEditor.cs:523)
      UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

       

      #12497
      elvisish
      Participant

        What were the previous versions of flowcanvas and/or unity before you updated?

        #12496
        kz
        Participant

          Whichever previous version was of flowcanvas is what I wold have had if not that one the one before.

          Same Unity version

          #12495
          Gavalakis
          Keymaster

            Hello,

            Can you please confirm that the macro assets themselves still exist in the project and are correct (no errors there)?
            Can you please contact me via Discord PM (https://discord.gg/97q2Rjh) or email (support_AT_paradoxnotion.com) so that I can help you fix this more directly? It would also be very helpful if at all possible, if you can send me the project so that I can fix it for you.

            Please let me know. Thank you in advance.

            #12494
            kz
            Participant

              Hello,

               

              Macros still exist and no errors there, I can even add them again but all the ones already in my FC are broken…

               

              Cannot send you the project it is too huge, I will however contact you in a couple of weeks due to me being on vacation,

               

              Thanks

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