So, I just found out, that if you put a nested dialogue tree as the last node in another dialogue tree, the Unity editor just freezes when the tree finishes. I had to use task manager to stop it.
[attachment file=”Buggy tree.JPG”]
But if there is at least one more node after the nested tree, it works without issues:
Hello,
Thank you for the bug report. I can confirm and currently looking at this. I will update you here once I have a fix.
(PS: Please don’t post links that include the whole NodeCanvas package).