Material or ScriptableObject animated properties don't get reset on quit [FIXED]

Forums 💬 Slate Sequencer ⚙️ Support Material or ScriptableObject animated properties don't get reset on quit [FIXED]

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  • #20442
    b4th
    Participant

      We’ve found that when keying properties of objects that exist outside of the scene, such as Materials or ScriptableObjects, those changes may never be reverted if the app is played in Editor Play Mode, and then stopped midway through the property animation. This can have serious, team-affecting consequences for objects that should be in a specific state at the start of the scene.

      However, we have also found a very easy fix. The following function simply needs to be added to Cutscene.cs (we have placed it after OnValidate to group it with other Editor Message methods):

      #20443
      Gavalakis
      Keymaster

        Thanks a lot for the report as well as the fix 🙂
        I will add this fix into the next version.

        Thanks again.

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