The current implementation of NodeCanvas’s blackboard serialization seems to conflict with Unity’s upcoming dictionary serialization, which will ship with 6.6.
I understand Unity 6.6 is still in Beta and not are not supporting it yet, just wondering if this is on your radar and if you have an idea of how much effort it will be to support it (i.e. minor changes vs significant refactor of NodeCanvas’s serialization code).
Thank you for letting me know! I wasn’t aware of it actually and don’t know what the conflict is right now, but I will of course take a look it ASAP after summer vacation. Hopefully it will not be something major!