I have the feeling I’m missing something. How do I call GameObject’s SetActive function? Is there no predefined Action Task that can do this? I can’t find GameObject when using “Execute Function (mp)”.
Indeed, the “GameObject” type does not show in the reflected functions (only Component types show there).
There is however a predefined action for that, under “GameObject/Set Visibility”. (I’d probably need to change it’s name to “Set Active”).