No option to keep the Main Camera active

Forums 💬 Slate Sequencer ⚙️ Support No option to keep the Main Camera active

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  • #20835
    b4th
    Participant

      There may be some circumstances where we want a Slate cutscene to control everything *except* the camera, so in these circumstances we’d like the Main Camera’s active state to be unchanged. Unfortunately, there doesn’t seem to be an option to control this without modifying code. Perhaps this should be rolled into the “Auto Handle Active State” setting?

      #20841
      coverpage
      Participant

        I’m not in front of my PC but I have you tried disabling or removing the director camera in SLATE timeline editor. This should allow you to use your own main camera as the director camera is never active.

        #20840
        b4th
        Participant

          You mean, disable or remove the “* Director” group? That would mean sacrificing other action clip types that have only been implemented as DirectorActionClips, such as “Raise Unity Event”.

          Maybe we could disable the Director’s Camera track, but another use-case that’s just sprung to mind – what if we wanted to use a Slate cutscene to drive a Render-To-Texture camera? For instance, to render a cutscene to an in-world screen? In that situation, we’d want to keep the Main Camera active and just give the Render Camera a target texture. Disabling or removing the Camera track would make the cutscene render nothing.

          #20839
          coverpage
          Participant

            True, it’s a simple change to DirectorCamera.cs

            Of course the camera depth needs to be higher for the main camera.

            Not sure if it’ll break other user’s project so we might want to add it as a separate checkbox.

            #20838
            Gavalakis
            Keymaster

              Hello guys,

              If you don’t want a cutscene to affect your active camera at all (thus keeping your current camera active), you can simply -like you said- disable the Camera Track, or even delete it completely.

              As for still rendering the cutscene for the purposes of render to texture only but retain your current camera active, I can certainly add such an option in the next version if you find it useful. This will require a few minor changes across DirectorCamera code.
              Just let me know if you want such an option/feature! 🙂

              Thanks!

              #20837
              coverpage
              Participant

                Yes a checkbox for “Don’t disable Main Camera upon start” will value-add in my opinion. It will be more transparent, we know what’s happening at all times, the cutscene doesn’t do anything to active gameobjects.

                Then we can use it as a timeline editor rather than a cutscene editor easier. The director camera is still usable, just switch cams whenever you want.

                #20836
                Gavalakis
                Keymaster

                  Thanks for the further input.
                  I will probably add such or a similar option in the next version. I want to avoid adding a lot of options there though, so maybe I will streamline the existing options into fewer ones based on the cases a Slate Cutscene can be used.

                  Thanks 🙂

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