does any one know how can i make it work?
i managed to work with simple animation but with root motion the navmesh agent shouldn’t control the speed of the npc
so any idea how should i achieve this?
I’m kind of guessing here, but you could do an FSM Update node with a “Set Property” action. select nav mesh agent and then select “Set Speed”. You might drive the speed property by the Velocity magnitude of the animation.