null obj reference in editor after unity update to 2020.3.41f1

Forums 💬 NodeCanvas ⚙️ Support null obj reference in editor after unity update to 2020.3.41f1

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  • #15494
    magamba
    Participant

      I have an error on “Assign action task” subwindow in BT editor, and the window is empty.

      NullReferenceException: Object reference not set to an instance of an object

      ParadoxNotion.Design.EditorUtils.GetMenuItems (UnityEditor.GenericMenu menu) (at Assets/ParadoxNotion/CanvasCore/Common/Design/PartialEditor/EditorUtils/EditorUtils.ContextMenus.cs:409)

      ParadoxNotion.Design.GenericMenuBrowser.GenerateTree () (at Assets/ParadoxNotion/CanvasCore/Common/Design/PartialEditor/GenericMenuBrowser.cs:241)

      System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)

      System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <695d1cc93cca45069c528c15c9fdd749>:0)

      System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <695d1cc93cca45069c528c15c9fdd749>:0)

      System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)

      System.Threading.ThreadHelper.ThreadStart () (at <695d1cc93cca45069c528c15c9fdd749>:0)

      UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

      #15496
      Gavalakis
      Keymaster

        Hello,

        It seems that you are using a quite old version of NodeCanvas (?).
        A fix for this has already been made for some time now. Please try updating to the latest version and let me know.

        Thanks.

        #15495
        magamba
        Participant

          It worked! Thank you!

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