off key animation bug? with .1 snapping

Forums 💬 Slate Sequencer ⚙️ Support off key animation bug? with .1 snapping

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  • #20698
    itsallgoodgames
    Participant

      sometime when i drag keys using .1 snapping, when playing the cutscene the key is triggered after the timeline visually reaches it.
      I can fix if i change to .01 snapping and drag key a around a bit.

      EDIT: i think the KEY is not EXACTLY at a .1 timeline location, for example it’s at 60.81 instead of 60.80, but when dragging with .1 snap it will look like 60.80 but the animation still show previous key.

      This is only with with all CONSTANT keys.

      for now i will work .01 snap workflow so scrubbing gives right result, but please make possible to snap keys exactly to .1 intervals is step option is .1, thanks! 🙂

      #20703
      itsallgoodgames
      Participant

        when scrubbing using .01 around left and right of a key, i see in inspector red magnifying glass showing that for certain distance from left and right of keyframe its “keyframed”. once u go far enough magnifying glass turns white again.

        I think there’s some issue with your conversion from frame timeline to time based timeline and snapping? or something? its weird. I am unable to make the key’s stick to .1 intervals visually when scrubbing no matter what i do.

        #20702
        itsallgoodgames
        Participant

          ok i know this is hard to visualize so i made a video.
          https://www.dropbox.com/s/6ezbzb9vlc1zp7g/Video%2011-27-2017%2011-43-03%20PM.mp4?dl=0

          Also i checked the individual frame values for properties and all the X values were on .1 snap intervals, 18.60
          this definitely has to be some bug?

          #20701
          Gavalakis
          Keymaster

            Hey,

            Thanks for the video. I now understand better what you mean.
            This basically not really a bug, but rather ‘by design’. What is happening here, is that if Keyframes are very close together (in time), they are treated as being on the same time as far as the UI goes, thus avoiding very small imprecision.
            I could decrease that ‘distance threshold’ though if that is a problem.

            Let me know.
            Thanks.

            #20700
            itsallgoodgames
            Participant

              the problem isn’t the UI, it’s in the .1 snap scrubbing with constant keys.

              For example:
              time:60.10, object position.x constant key = 50.
              time:60.31, object position.x constant key = 55.(supposed to be 60.30 but “distance threshold” treats as 60.31)

              With .1 scrubbing, i can only go from 60.10, 60.20, 60.30, 60.40,
              it skips 60.31, which makes the cutscene preview look wrong when scrubbing.

              And i cannot make 60.31 key as 60.30, is this because of the “distance threshold”?
              in that case yes please, i need lower threshold so .1 snap scrubbing can work right. thanks.

              #20699
              Gavalakis
              Keymaster

                Hey,

                Sorry for the late reply.
                I think I understand now. I will change how the distance threshold works to for the next version.
                Thanks for bringing this up.

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