OnTriggerEnter2D

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #15053
    mikael gyth
    Participant

      Hello.

      I’m trying to use OnTriggerEnter2D and OnTriggerExit2D to enter and exit a state in a FSM, and keep getting this warning. Any ideas what might be causing it?

      Method ‘OnTriggerStay2D’ not found on subscribed type CheckTrigger2D
      UnityEngine.Debug:LogWarning(Object)
      NodeCanvas.AgentUtilities:Send(String, Object) (at Assets/NodeCanvas/Core/Other/AgentUtilities.cs:154)
      NodeCanvas.AgentUtilities:OnTriggerStay2D(Collider2D) (at Assets/NodeCanvas/Core/Other/AgentUtilities.cs:72)

      #15054
      Gavalakis
      Keymaster

        Hello,

        Yes, I’ve forgot to remove listening from OnTriggerStay2D in the codintion when I did some refactoring to that.
        Please open up CheckTrigger2D and in lin #9 remove the “OnTriggerStay2D” from the parameters of the EventListener attribute:

        This:
        [EventListener(“OnTriggerEnter2D”, “OnTriggerExit2D”, “OnTriggerStay2D”)]

        To this:
        [EventListener(“OnTriggerEnter2D”, “OnTriggerExit2D”)]

        Thanks for report 🙂

      Viewing 2 posts - 1 through 2 (of 2 total)
      • You must be logged in to reply to this topic.