Playmaker

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  • #14307
    emmcd333@gmail.com
    Participant

      Perhaps a dumb question here…I seem to have difficulty accessing a second PM FSM on a game object. It appears to recognize only the first FSM(tested this out by simply swapping the order). Apologies if this is an idiotic statement.

      Cheers….

      #14309
      Gavalakis
      Keymaster

        Hello,

        This is not a bad question at all.

        This is naturaly like Unity works 🙂
        The GetComponent function of unity, simply returns the first found component of the type requested.
        A workaround this, would be to assign the PlaymakerFSM component directly, instead of dragging the gameobject that has that PM FSM.

        Let me know if this works for you.
        Thanks.

        #14308
        emmcd333@gmail.com
        Participant

          Well, here is a better description of the scenario – I have a game object that 2 FSM’s on it. One FSM issues a Pause to SWS and the other one controls the activation of different elements of a particle system. The are not related. One really has nothing to do with the other FSM.

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