Plugin DLL Conflict when Build for Android

Forums 💬 Slate Sequencer ⚙️ Support Plugin DLL Conflict when Build for Android

  • This topic has 0 replies, 4 voices, and was last updated 9 years ago by Gavalakis.
Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #21509
    magicpotato
    Participant

      Hello,
      I met DLLs conflict when build for android.
      It’s working if delete x86 or x86_64 folder.

      [attachment file=”SLATE-PluginDLLconflict.png”]
      These are errors.

      Cheers!

      #21514
      Gavalakis
      Keymaster

        Hello,

        Thanks for letting me know.

        #21513
        jstarrdewar
        Participant

          +1 I just ran into this. Definitely a high-priority fix for me.

          #21512
          Gavalakis
          Keymaster

            Hello,

            Until I find a good way to handle the plugins folders, the easiest thing would be to simply delete either of the two folders named “x86” or “x86_64” under Plugins, just like magicpotato stated before me.
            Thank you.

            #21511
            leegoonz
            Participant

              Hello.
              I have same problem When I was build to iOS.
              Also I have temporary solved through your suggestion at above reply.
              So. When It will be officially solve to this issue?

              #21510
              Gavalakis
              Keymaster

                Hello,

                I will fix this in the next update.
                The responsible Alembic & Frame Capturer UTJ DLLs will be removed and become available as optional downloads/features from the downloads section since that is the only apparent way to solve this.

                Thanks.

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