Possibly a Culling Mask Bug?

Forums 💬 Slate Sequencer ⚙️ Support Possibly a Culling Mask Bug?

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  • #20192
    cjp562
    Participant

      I’m trying to display multiple camera at once. I tried to do this simply by using culling mask. When I use culling mask outside of slate cameras it works. But when I play slate (render camera) as the background camera it only shows the front camera with a black background. Also to note, the slate render camera is still playing in the background and shows when I disable the front camera. Here are my settings:

      On the front camera:

      I made a new layer on 14 called “secondCam”.

      Clear Flags: Depth Only

      Culling mask:  Only selected “secondCam”.

       

      Render Camera(slate) which I want the background camera to be:

      The layer is on default (layer 0)

      Clear Flags: Skybox

      Culling Mask: Everything is select except the “secondCam”

       

      #20195
      Gavalakis
      Keymaster

        Hello again,

        Please note that the Render Camera by default, is matching/copying the settings of the Main Camera (your existing camera in the scene if any, that has the tag “Main Camera”).
        If you do not want this to happen, please select the Director Camera Root gameobject and in the DirectorCamera component inspector, you can disable the “Match Main When Active” option.

        Please let me know if that works for you.
        Thank you!

        #20194
        cjp562
        Participant

          I fixed the problem. The problem was I didn’t selected the right layer on post processing. So in sense it was overlapping the effects. I try it with the “Match Main When Active” was disable and enabled, and it works either way. I appreciate the response Gavalakis.

          Thank you!

          #20193
          Gavalakis
          Keymaster

            You are very welcome and thanks for the follow up! 🙂

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