Hi,
I’m getting some feedback from my team that NodeCanvas is clogging up our Unity log console. Is it possible that this can be greatly reduced in next version?
Thanks,
PJ
Do you mean regarding the Event Send and Receive logs? If yes, I will definetely add an option for these in the next version.
Let me know if you mean some other kind of logs.
Hey,
Thanks! The log events filter option is in version 2.4.1 which is already submitted to the asset store. Sorry for not making it into version 2.4, but I was in a hurry to send the update due to some critical fixes. Once again, the new version with the log events filter option is already submitted and will be live in any day now.
Hi,
Question on this new debug logs setting in 2.4.1. It seems to be an editor only option (unless i am missing something?). We were hoping to also greatly reduce the amount of logging happening on the devices.
Thanks,
PJ
I am not sure what you mean. The event Debug Logs are wrapped within an #if UNITY_EDITOR and as such they should not be loged in the build.
What kind of logs do you get?