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Render Utility prob- maybe related to URP?

Forums › ๐Ÿ’ฌ Slate Sequencer › โš™๏ธ Support › Render Utility prob- maybe related to URP?

  • This topic has 0 replies, 2 voices, and was last updated 4 years, 11 months ago by Gavalakis.
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  • July 8, 2020 at 6:38 pm #20179
    woodyy
    Participant
      I am having a problem getting any output from the render utility. My project is in 2019.3 on MAC using Universal Render pipeline. The utility appears to render but when I check the ‘slate renders’ folder there is nothing in it. Here is the error the console records;
      <span class=”latin24CompactTimeStamp-2V7XIQ timestamp-3ZCmNB timestampVisibleOnHover-2bQeI4 alt-1uNpEt” style=”margin: 0px 0.25rem; padding: 0px; border: 0px; font-style: inherit; font-family: inherit; font-size: 0.6875rem; vertical-align: baseline; outline: 0px; display: inline-block; height: 1.375rem; cursor: default; pointer-events: auto; opacity: 1; width: 56px; line-height: 1.375rem; color: var(–text-muted); text-align: right; position: absolute; left: 0px; user-select: none;”><span style=”margin: 0px; padding: 0px; border: 0px; font-weight: inherit; font-style: inherit; font-family: inherit; vertical-align: baseline; outline: 0px;” aria-label=”10:06 PM”><span class=”separator-2nZzUB” style=”position: absolute; opacity: 0; width: 0px; display: inline-block;” aria-hidden=”true”>[</span>10:06 PM<span class=”separator-2nZzUB” style=”position: absolute; opacity: 0; width: 0px; display: inline-block;” aria-hidden=”true”>]</span></span></span>

      ExecuteMenuItem failed because there is no menu named ‘Window/Game’ UnityEditor.EditorApplication:ExecuteMenuItem(String) Slate.RenderWindow:Begin() (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/RenderWindow.cs:131) Slate.RenderWindow:OnGUI() (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/RenderWindow.cs:108) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) I am wondering if it has anything to do with URP…I would try switching from forward to deferred render but there is no option for it currently. Everything else is working great but I can’t get my output…I tried Deckard render which will work on the render camera but it seems to have a problem with anything but stills. Have you any suggestions how I can fix the prob or a workaround?
      July 9, 2020 at 6:04 pm #20183
      Gavalakis
      Keymaster

        Hello,
        This is indeed a bug occurred in Unity 2019.3 because of the changed menu names. The fix is very easy and I have attached for you here the fixed file. Please let me know if rendering works for you after you import the package.
        Thank you!

        July 9, 2020 at 8:48 pm #20182
        woodyy
        Participant

          Thanks for the reply and file! I tried the fix but I must be missing something still…the render utility plays the timeline and displays the animation fine as if it was working but when I look in ‘slaterenders/cutscene’ the folder is empty.ย  Is there anything that I still need to change in project settings?(checking orย  unchecking the tier 1,2,3 makes no change). Should I try upgrading proj to 2019.4? THANKS!

          July 16, 2020 at 2:10 am #20181
          Gavalakis
          Keymaster

            Hello again,

            I just noticed that you mentioned you are using SRP (Universal Render Pipeline) in your first post and I can confirm that right now the rendering does not work with SRP. The reason is that the FrameCapturer library (https://github.com/unity3d-jp/FrameCapturer) that is used in Slate for rendering, does not support SRP and apparently has not been updated ever since. ๐Ÿ™

            I will try to modify it to work with SRP and if that does not seem to work, then I will probably replace it and move to the officially released Unity Recorder (https://docs.unity3d.com/Packages/com.unity.recorder@2.0/manual/index.html) which seems like it does. You could probably also directly use Unity Recorder with Slate right now, but of course a more neat integration with it will be much better! ๐Ÿ™‚

             

            July 16, 2020 at 6:20 pm #20180
            woodyy
            Participant

              Thanks for the reply! I am relieved that it wasn’t just me. My work around for the moment is using Deckard Render for output ..which is excellent and dependably renders every frame at any resolution up to 4k with great controls that I am just starting to scratch the surface of. In the Deckard Render package there is a Slate implementation utility. I haven’t gotten this to work yet, so I am still stuck with timeline for now..(.perhaps the same URP prob?). I would love to see a tighter integration between Slate and Deckard. I don’t think I could go back to to unity recorder after seeing the DR output. I guess Iย  jumped the gun going to URP, I am really looking forward to using SLATE 2.0!

               

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