Resources?

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #14586
    apieceoffruit
    Participant

      Hey,

      just grabbed node canvas, basically dropped my last 4 months worth of work on a behaviour tree system when I saw one I actually like 🙂

      (even if Resharper hates your variable naming conventions and Namespace structures 😀 )

      I already have playmaker and behaviour system but neither of those were hands off enough or supported conditions in the way I wanted. Also the blackboards are a far more elegant solution to global variable handling that the more static service provider ones the other systems use. *cough* anyway…..

      Right my question is, when will the new resources be released?

      I totally get the switch to nc2 requires a complete recreating of all old resources but as I just arrived I have no idea how far into that process you might be!

      tbh, I mostly just want a few examples of some fundamental AI and and some game-state systems etc, I could start from scratch and do them myself but I am sure as the designer of it you have some best practices in mind that would save me going down the wrong avenue, also to show me what nodes exist that I may foolishly make myself (like is there a Dot Product based “Can see GameObjectX” type Condition already etc….)

      Thanks,

      (Awesome work)

      regards,
      Apieceoffruit

      #14599
      Gavalakis
      Keymaster

        Hey,

        First of, thanks a lot! 🙂
        I am very glad you like NC.

        I am still working on the sample projects, but I expect them to be online this weekend (2 days), due to extremely limited time I am having this week. I know they are very important to be online ASAP, but some things happened which need my attention and time unfortunately. I hope that is not far away for you 🙂

        Cheers and thanks!
        Gavalakis Vaggelis

        #14598
        apieceoffruit
        Participant

          So, I work in IT myself so I always take time estimates with a pinch of salt but…any news?

          #14597
          Gavalakis
          Keymaster

            Hello,

            Sorry for being late.
            The sample scenes are now online.
            More game specific examples will follow.

            Thanks for your patience!

            #14596
            mochibits
            Participant

              Just downloaded the resources. All the .scene files seem to be empty. Am I missing something? Thanks.

              #14595
              Gavalakis
              Keymaster

                Hello,

                The package is exported using Unity 5? Are you using a prior version?
                I could remake them for Unity 4.x

                Thanks

                #14594
                mochibits
                Participant

                  Ah yes. I’m using 4.6.3. That would be wonderful. Thanks!

                  #14593
                  Gavalakis
                  Keymaster

                    Alright, I will remake them for 4.x and upload tomorrow. Sorry about it.
                    I just thought of going with the wave 🙂

                    Thanks

                    #14592
                    apieceoffruit
                    Participant

                      Nice, Thanks.

                      Just a heads up though.

                      I am at work and dont have time to test them all thoroughly but two or three of them don’t seem to be working.
                      For example the hold mouse button to rotate state machine, wasn’t registering input.

                      I had no problem with most of them though, for example the ball evade was fine and so were the dynamic timer example and so forth.

                      #14591
                      mochibits
                      Participant

                        Just checking in on the 4.6.3 export. Thanks!

                        #14590
                        Gavalakis
                        Keymaster

                          Hello,

                          The sample scenes for unity 4.x are now online.
                          @apieceoffruit What scenes did not work? The rotating cude works fine here. Hmm.

                          #14589
                          mochibits
                          Participant

                            Awesome. Downloading it now. Thanks.

                            #14588
                            apieceoffruit
                            Participant

                              My Mistake on the rotating cube, I was being a moron and didn’t realise it was checking mouse down on the Cube and not just mouse button down.

                              Although the other one I had problems with was the turret avoidance one. I can’t seem to ever get out of the turrets vision. That could be me being stupid also.

                              #14587
                              Gavalakis
                              Keymaster

                                Hey,

                                Dont worry about it 🙂
                                Yeah. I also realizde the turret doesnt work correctly because of a modified RotateTowards, which is though included in the upcomming immediate update.

                                Thanks

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