I have customers in my game; Customers come to store day by day, so every day customers have different dialogue:
For this setup; I created DialogueTreeController on customers, but dynamically passed DialogueTree asset.
But I feel like this is only a **workaround**; Because DialogueTree is not assigned to any Dialogue Actor, or customer blackboard etc.
For this kinda of setup; what workflow I can follow?
How would you approach to a situation where you have same character object, with dynamically different dialogue assets.