Same Character Object / Dynamic Dialogue Tree Assets

Forums 💬 NodeCanvas ⚙️ Support Same Character Object / Dynamic Dialogue Tree Assets

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #23170
    thekrocker
    Participant

      hey everyone! I got confused on something.

      I have customers in my game; Customers come to store day by day, so every day customers have different dialogue:
      For this setup; I created DialogueTreeController on customers, but dynamically passed DialogueTree asset.

      But I feel like this is only a **workaround**; Because DialogueTree is not assigned to any Dialogue Actor, or customer blackboard etc.
      For this kinda of setup; what workflow I can follow?

      How would you approach to a situation where you have same character object, with dynamically different dialogue assets.

    Viewing 1 post (of 1 total)
    • You must be logged in to reply to this topic.