Saving changes during play mode

Forums 💬 FlowCanvas ⚙️ Support Saving changes during play mode

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  • #22139
    boysenberrypayne
    Participant

      Hi there,

      I would seem to have a knack for not remembering I am still in play mode while making changes to FS, BT and FSMs. Is there a way to keep one’s changes while in play mode? It would allow me to continue to make my mistaken attempts at making changes but without loosing all of my work once I realize my mistake.

      Thanks,
      Boysenberry

      #22147
      boysenberrypayne
      Participant

        It would seem what I am after is offered up by macro usage. They seem to keep their settings as set during play mode.

        #22146
        Gavalakis
        Keymaster

          Hey,
          There is -at least currently- no real way to retain the changes made in play mode back to when exiting play mode. This feature has though been requested in the past more than once, so I will take a look at this once after FlowCanvas v2 is out, which is pretty soon actually! 🙂

          Thanks!

          #22145
          boysenberrypayne
          Participant

            Woot, woot! Yeah, don’t let me slow you down. I am super happy with my purchase, knowing that you’re working on v2 makes me smile even more. I have thought about making a similar nodal interface for a website builder project I worked on a while back. Seeing FlowCanvas in action warms my heart.

            #22144
            boysenberrypayne
            Participant

              I thought macros did it for a bit, but now that I reset my Preferred Type list the behavior seems to be gone. I was also not seeing the updates to the Preferred Type list until I reloaded the project, another indication it was corrupted. My guess is I referenced something then removed what was referenced. Does that sound like something that’d do it to you?

              #22143
              Gavalakis
              Keymaster

                Thanks once again for your positive feedback!
                There is indeed a small bug in the Preferred Types not refreshing unless, either restarting Unity, or better yet, entering-exiting playmode.
                This bug has of course been fixed for the new version coming around! 🙂

                Thanks!

                #22142
                dave
                Participant

                  Hi. My Solution For this currently is pretty simplistic, but works quite well in most cases :
                  During Playmode, I Export a graph to a json-file ( just some dummyfile for temporary saving of graphs ) .
                  Leave Playmode.
                  On the Graph – Import that temporary-JSON-File into the graph again.
                  DOne.

                  Maybe one could provide a button or a tickmark for the graph, which would allow us while being in playmode to mark those graphsm, which we want this to happen automatically ( like : “persist Changes after Playmode” or something) . I think it probably wouldn’t be too difficult to implement this autosaving and loading ? Would still be quite useful I think ..

                  #22141
                  louisgamedev
                  Participant

                    I’ve also had problems with my setup that I believe is related to the no-save system. When I instantiate FlowScript during runtime for my custom script driver, any changes to the FlowScript asset do not take effect even when I re-instantiate the FlowScript Asset.

                    #22140
                    Gavalakis
                    Keymaster

                      Probably a check/mark/button like @dave suggests could actually be implemented easily (I need to re-check all occasions), which in essence will just do what @dave already does manually, but instead do so automatically.

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