I just started paying attention to the possibilities of the sequencing (node inspector) in my logic. But I noticed if the sequencer gets expanded it can’t be reset or shortened manually. What I would like is to either reset it to its original view length or be able to manually enter a range to zoom in on that. Example is most animations tend to be a second or 2 long. if the sequencer could be limited to that length and then visually expand to it that would make precise event placement easier.
The sequencer inspector length is based on the longest action/track within it. So if you move the longest action/track to make it shorter, the sequencer total length will also automatically shorten.
Please let me know if you mean something different. Thanks : )
I guess I was mistaken on the first part. It is defaulted at 10. So yes, that works well. But my second part is if we know we want to work within 2 second. It would be great to take that 2 seconds and expand it. Once again, I think this could work well on an animation basis of creating well timed logic.
my use case example would be set an integer multiple times in a state. basically, if the integer was equal to 1 then my window for transitioning an animation would be between 1 and 2. furthermore if I check two transitions for different input then I can branch combo behavior. It almost makes combo building easy.
But I would probably never reach 10. being able to set the graph to my custom time range would be excellent because the mouse pointer can hide the individual time placement on hover.