Does every cutscene need a camera track? How about those happens when player is in control.
For example. When player is walking along the street, there are stories happen at the roadside. The player controls the camera like in the normal gameplay
sorry for bringing this up, but i cant seem to understand on how to use SetGroupActorOfName().
i set the actor as empty in the slate editor, and set the actor group name as X.
but idk when and where from i should call SetGroupActorOfName() on runtime..
do i have to put a script on the actor prefab?
can you guide me with this?
SetGroupActorOfName() can be called from within any script you make. You just need a reference of the cutscene object so that you are able to call for example cutscene.SetGroupActorOfName("MyGroupName", newActorGameobject).
You also need to write a name manually for the group that you want to affect by selecting the group and change its name in its inspector panel.