SLATE Bug/Request list #2

Forums 💬 Slate Sequencer ⚙️ Support SLATE Bug/Request list #2

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  • #21526
    magicpotato
    Participant

      Hello!

      Here are more requests to improve the SLATE.

      1. Need compatible with ObjectPool

      There’s a Cutscene.SetLayersActive(). I understood that function but…
      That activates all disabled GameObjects for another purpose if layer is same.
      I need some GameObjects be disabled even a Cutscene is playing

      For example, I create some of monster GameObjects that disabled.
      And I’ll showa cutscene that a Boss Intro.
      Then I’ll turn on the monters.
      Currently I can’t do this with SLATE.

      If you don’t know about ObjectPool technic, You may check this
      https://unity3d.com/kr/learn/tutorials/modules/beginner/live-training-archive/object-pooling

      This is sample code.
      [attachment file=”SLATE-ObjectPoolCompatible.png”]

      2. Elaborate Undo

      Currently, SLATE’s undo is humble, Need more elaborate Undo.

      3. Linear Fog

      I’m working for mobile game. So I need to use linear fog.
      Currently, SLATE supports only Expotential fog.

      4. Need zooming on a CurveEditor on a Unity3d Inspector

      Thank you!

      #21529
      Gavalakis
      Keymaster

        Hello again 🙂

        1. This has been fixed in the new version submitted. There is a check now to enable/disable the ActiveLayers. It was bad of me not doing this in the first place.

        2. In the next version Undo will be much better and elaborate.

        3. I will take a look at this and post back to you as soon as possible about it.

        4. Alright. I will see it done. I suppose you are referring to vertical zoom only, since horizontal zoom is fixed on the width of the inspector anyways 🙂

        Cheers!

        #21528
        magicpotato
        Participant

          Love you 😀

          #21527
          Gavalakis
          Keymaster

            You are welcome 🙂
            So, regarding linear fog, it’s simply a matter of adding these lines of code in the existing AnimateFog.cs script.
            But please do this only after you update to the new version that is going to go live anytime now, as to avoid losing work when you update since updating will overwrite the files.

            This change will be included in the yet next version I submit.
            Cheers!

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