Slate Render Module: Render Passes

Forums 💬 Slate Sequencer ⚙️ Support Slate Render Module: Render Passes

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  • #20581
    tttlllrrr
    Participant

      Hello, I am trying to use the slate render module to render a scene with a depth pass.

      Is there any additional setup required to do this? Even a simple scene renders just pure blackness for the depth pass.. All the passes are useless except the Frame Buffer.

      #20585
      tttlllrrr
      Participant

        I couldn’t attach a zip of the passes, so here is a few of them.

        #20584
        Gavalakis
        Keymaster

          Hey,

          The render passes can only be rendered when using Deferred Mode.
          Please select the Main Camera and set it to Deferred Mode, or if “Match Main When Active” in Director Camera Root is disabled, you can only set Deferred Mode in the Render Camera itself instead (found under the Director Camera Root gameobject).

          Let me know if that works for you.
          Thanks.

          #20583
          jcarpenter
          Participant

            I suggest adding a note (e.g. “render passes require Defferred mode”) to the docs: https://slate.paradoxnotion.com/documentation/?section=offline-rendering

            #20582
            Gavalakis
            Keymaster

              Thanks. I’ve added the node in the documentation just now.

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