Spawning AI with a Behavior Tree

Forums 💬 NodeCanvas 🗨️ General Discussion Spawning AI with a Behavior Tree

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  • #15064
    timbecile
    Participant

      Hi,

      just got Node Canvas and really like it. I’m trying to spawn a group of AI that all use their own instance of the same Behavior Tree. but when they spawn, they all play the same animation, and I get a “Infinite Loop” error detected.

      the AI works fine when it’s just a single AI, although I’ve seen it when I duplicate the soldier also.

      I’m not sure what I’m doing wrong….

      #15069
      Gavalakis
      Keymaster

        Hello,
        Thanks! I’m glad you like it.

        I just rechecked duplicating the soldier couple of times and it works.Hm..
        Is the ‘infinite loop’ the only error you are getting?
        What do you mean that they all play the same animation?

        Is it at all possible sending me an error reproduction project? If so please send it to info_at_nodecanvas.com

        Please, let me know.

        #15068
        timbecile
        Participant

          Hey Gavalakis,

          I will send you a dropbox link to the project. I haven’t got any other errors besides the infinite loop.

          When the new AI spawn, the end up stuck at a play animation loop and don’t do any of the other behaviors…

          #15067
          Gavalakis
          Keymaster

            Hello I just send you an email 🙂
            Let me know.

            #15066
            Gavalakis
            Keymaster

              Oh, another thing I just noticed on top of the email I’ve send you, is that you have set the behaviour to run only once.
              On the BehaviourTreeOwner, ‘Forever’ is checked off.

              #15065
              timbecile
              Participant

                Hey Gal, I noticed that as well….it’s fixed now.

                Thanks again

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