Hi,
can nodeCanvas, as a node creator/editor, run as standalone in WebGL?
I’m trying to make a standalone dialogue editor style app to support a product I have, so need some form of node graphs to achieve this.
I came across nodeCanvas, but I can’t tell if it relies heavily on the unity Editor API and thus only runs within the editor or if it can be used as a standalone app to create / edit / save / load graphs? Obviously some coding will be needed, I’m just trying to save myself time and don’t want to re-invent the wheel when a neat package like nodeCanvas already exists.
I have replied to your email regarding this question, but to reply here as well, unfortunately it is not possible because NodeCanvas does rely a lot on the UnityEditor API for the graph editor. While possible, it would take a lot of work to re-create a UI to represent the graph, able to run in the built/runtime application, which is something that has never been within the design scope of NodeCanvas.