Stop or abort a dialog (c#)

Forums 💬 NodeCanvas ⚙️ Support Stop or abort a dialog (c#)

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #17994
    alewinn
    Participant

      Hi !

      I’m using Node Canvas with pleasure from about 1 month and it suits my needs like a charm.
      Node Canvas is a very good and robust product.

      I’m looking for a way to stop or abort (any solution would suit) a dialog tree (using the default prefab from the sample scene).
      I’ve thrown an eye to the API and didn’t find any trivial solution for this.

      Is there already a way to do this ?

      Thanks a lot !

      #17998
      alewinn
      Participant

        …don’t bother… I just found the DialogueUGUI script -_-
        Sorry… didn’t thought it was that simple.

        ..And also sorry for the double-post.
        <= I’m with stupid.

        #17997
        Gavalakis
        Keymaster

          Hello!

          Thanks a lot for your positive feedback. I am really glad you like NodeCanvas and it fits your needs!
          I also love your signature 🙂

          Is the task you were after resolved? If not, please let me know how I can help you.

          Thanks again!

          #17996
          alewinn
          Participant

            No problem 😉

            Yes it was really trivial ; just created a new action with the following code :

            …And call it from the character who give the quest using a condition.
            It was that simple !

            NodeCanvas Rocks !

            #17995
            Gavalakis
            Keymaster

              Thank you!

            Viewing 5 posts - 1 through 5 (of 5 total)
            • You must be logged in to reply to this topic.