Stopping objects

Forums 💬 FlowCanvas ⚙️ Support Stopping objects

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  • #22476
    westray
    Participant

      Another question for you. I have a game where I instantiate several instances of a prefab. They move across the screen and there can be 4 or 5 on the screen at one time. If my player collides with one of these instances,how can I make them all stop moving?in may well use DOTWEEN to move the prefab instances.

      #22482
      Gavalakis
      Keymaster

        Hey,

        I prepared a new “feature”, where all these nodes (including DOTween nodes) now have a “Break” input port.
        As such, when this input is called, the node will immediately cease to execute (killed).

        Here is a screenshot of what I mean:
        [attachment file=”BreakPort.png”]

        Is this what you are asking about and if so would this new input help in what you are after?
        If it does, I can send you the update via email. Just let me know.

        Cheers!

        #22481
        westray
        Participant

          It would help.Thank you.

          #22480
          Gavalakis
          Keymaster

            Hello,

            The feature is now implemented 🙂
            I can send you the new version though. Should I do so in your registered email account, or some other email account?

            Cheers!

            #22479
            westray
            Participant

              Registered email. Thank you for your help.Most appreciated

              #22478
              westray
              Participant

                I have another problem,don’t know if this is a bug or I am doing something wrong. When I make a UI button and give it a flowscript and give it the on button clicked event I want it to load another level.when I click on the button it doesn’t activate (no flashing link line between the event and what I want to do

                #22477
                westray
                Participant

                  Problem solved. It must have been a bug,as a shutdown and restart fixed the problem.

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