The proper way to make a Multiple Choice Dialogue Tree

Forums 💬 NodeCanvas 🗨️ General Discussion The proper way to make a Multiple Choice Dialogue Tree

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  • #14251
    tutiplain
    Participant

      Hi all,

      I am new to NodeCanvas. I like what I’ve seen of the asset so far, but I have to say that Dialogue Trees have me stumped. I read the documentation available and while it was a good start, it doesn’t cover the basics of setting up a Multiple Choice dialogue. So I downloaded the example scenes in the hope that by seeing an already made example, it would be of help.

      Ok, here’s what I have done so far: I have set up the Actors, and can make basic Say actions work. I set up my Dialogue Multiple Choice node with two Choices, called Yes and No. I set up the Action Task of each Choice as a “Check Boolean” action, just like the example scene (took me a while to figure out that the condition must be true for it to display). Now, when my Dialogue Tree Graph runs, both options appear on screen. However, clicking on them has no effect at all. I’ve checked that there is nothing in front of the dialogue UI, but I find no reason why my Choices don’t do anything. Am I missing something?

      #14253
      tutiplain
      Participant

        Never mind, I found out I need an Event System for this to work.

        #14252
        Gavalakis
        Keymaster

          Hello,

          Yes, the Unity UI Event System must be set. I’ve updated the documentation to mention that out now.
          Thanks.

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