Hi,
I am using NodeCanvas for a behavioral tree, however, it is heavily malfunctioning (it seems I cannot upload a screenshot here?).
Issues:
1. I am using 30s timeouts, however, the branch continues to run indefinitely (the timeout continues to count up).
2. As a result, 2 or more branches of the priority selector get activated.
3. Also, for some reason it seems that old blocks still get executed. I created 6 similar branches from the priority selector, each with 2 sub-FSMs (walking to a point and performing an action). For the 6th branch, I removed the “walk to point” FSM, however, the character still walks. But nothing is displayed on the canvas.
All those issues are very breaking! Thanks for your quick help, Sebastian
1-2) Are you using the Timeout Decorator node, or the Timeout condition task? I would highly suggest using the Timeout Decorator node in Behaviour Trees as it work differently than the Timout condition task.
3) That is a really weird thing to happen hmm.
Can you please send a few screenshots or even better a small reproduction project showing the issues you have to support_AT_paradoxnotion.com ? (file attachements are temporarily disabled in this forum indeed).