Is it possible to exclude the audio track, from within the director group, from being affected by time scale. The cutscene I’m creating is relying on varying the speed between realtime and slowmotion to convey the action. But I need the music to always play in realtime.
I have just gone ahead and added an option in the AudioTracks to “Ignore Time Scale”.
As expected when this option is enabled, the cutscene current time will not affect the audio time, but of course the audio waveform will also no longer reflect the actual time of the audio vs the cutscene time. In other words audio will be out of sync with the rest of the cutscene which is of course natural to happen in this case.
If you want, I can send you the changes to your registered email account.
Thanks.