Tiny suggestion

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  • #13743
    alewinn
    Participant

      Hi !

      Is it possible to add Gameobject name for error feedbaks ? This would make it easier for debugging 😉
      For example, the line 351 from Variable.cs would become :

      Debug.LogError(string.Format(“Gameobject : ‘{0}’ A Blackboard Variable ‘{1}’ is due to bind to a property/field named ‘{2}’ that does not exist on type ‘{3}’. Binding ignored”, go.name, name, memberString, type.FullName));

      Have a nice day !

      #13745
      Gavalakis
      Keymaster

        Hello! 🙂

        I have just added the Gameobject as a context in the Logs, so that when you click the log, Unity will select the gameobject in the hierarchy. I could also add the name in there like you suggest of course 🙂

        Thanks!

        #13744
        alewinn
        Participant

          Very nice !!
          Thanks a lot Gavalakis 😉

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