translate relative to a Vector3

Forums 💬 Slate Sequencer ⚙️ Support translate relative to a Vector3

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  • #20728
    itsallgoodgames
    Participant

      just wondering if this is possible.
      Translate clips have options “cutscene space”, “world space”.
      is it possible to add a gameobject reference and use it’s transform position as relative (0,0,0)

      My usecase is i have a parent object at (150,0,0), so all child objects (0,0,0) is actually (150,0,0).
      But when using Translate action clips i must add “150” to X, because it’s world space by default.

      Not a big deal but would be helpful. I tried looking at source TransformPoint code, but i don’t understand how it transforms it lol

      #20730
      Gavalakis
      Keymaster

        Hey,

        I can take a look at adding “Actor Space” to the transform clips as well. I think it would be easy to add 🙂

        By the way, if you animate transforms with the “Animate Properties” clip or “Properties Track”, then the local position/rotation/scale is used and as such you can animate a child relevant to it’s parent.

        Thanks!

        #20729
        itsallgoodgames
        Participant

          thanks.

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