Hi there, I’m up against a tight deadline at the moment and am having some trouble with some errors I’m getting that uses NodeCanvas to power our VR application flow. These only appear when attaching a debugger (LogCat with Android Studio) to the Oculus Quest on the built and run .apk deployed to the device. Everything runs fine in the Unity editor.
I’ve run the Preferred Types Editor tool, added all our custom nodes to the list, and generated the AOTClasses.cs file and link.xml but am still receiving the same errors.
Any help would be greatly appreciated! I’ve been a long time fan of NodeCanvas and have used it on all my projects since I discovered it.
Hmm. It seems that your custom node type ‘Circuit.Scripts.Nodes.PlaceholderNode’ is somehow code stripped from compiling. Does that type actually exist in the link.xml file in a similar format like the rest that exist there eg:
Do you use Unity’s assembly definitions?
Do you have any other nodes or is Circuit.Scripts.Nodes.PlaceholderNode the only node that you have within those graphs?
Please let me know.
I am glad to hear you like NodeCanvas and use it in all your projects!
Thanks!